Tuesday, 24 February 2009

Research and Creativity

Research is an absolutely vital part in any design process. I like to use many different research methods in order to competently complete different pieces of work. I use the Internet a lot as it is a great source of varied information. books can also be very useful as some of the information in books can sometimes not be found anywhere else.

The starting point i felt most comfortable with was the In/Front of method, i think this was the best starting point for research from my point of view, think it gives a good base in which to continue from. The starting point i didnt particulary like was probably the behind method, i didnt really feel that the starting point had many beneifts and i doubt i would be using this one in the future.



My creativity has been mainly academically based over the past few years. All the way through school i have always chosen to do creative subjects and courses. For A-Level i chose both Product Design and ICT which were quite high on creativity. For Product Design i was required to think up many different projects from a small brief and develop these to create a final piece. ICT was a very similar concept, being given a small brief and then creating and developing different ideas to get to a final destination.


When going through the design process creativity is a very important quality as the ideas can change very quickly and the development can change paths many different times before things are settled on.

For my main Product Design project at A-Level we were briefed to make a piece of contemporary furniture. The brief was vague so that creativity could be as high as possible. this was much the same in my ICT project as the brief was also quite vague.


I have found however that in the Multimedia course the need for creativity is as high as ever. I have noticed from only the first few months of the course that you are given so much space to be creative and go in a any direction that you choose, i believe this was shown especially during the Pixilation project and also in the Interactive Narratives project.

No comments: